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Farhan Hassan
Greetings from Bangladesh!
I'm Farhan, a seasoned game developer with a journey starting in Unity since 2013. Throughout my career, I've worn hats as a Game Developer, Technical Artist, and Android developer.
A lover of immersive, high-fidelity story-driven games, I invite you to explore my world.
Achievements
Shipped Games
Having successfully shipped multiple games and features (into existing games), I understand the intricate process of taking an idea from conception to completion, ensuring quality and user engagement every step of the way.
Open Source Projects
I am a bit late to the party despite my experience in the industry but I finally joined to the open-source community. My contributions to open source projects showcase my commitment to collaborative problem-solving and innovation.
Technical Art / Tools Development
Blending art with technology, I've developed tools that streamline the game creation process. By bridging the gap between artists and developers, I've enabled more efficient and dynamic game designs.
Performance Optimizations
In an age where smooth gameplay is crucial, I've honed skills in performance optimization to ensure games run seamlessly by using performance analyzer tools such as Profile, Frame Debugger etc. By identifying and rectifying bottlenecks, I've ensured optimal player experiences.
Technical Challenges
Throughout my career, I've encountered and overcome numerous technical hurdles. These experiences have not only refined my problem-solving skills but also broadened my understanding of the game development landscape.
SKILLS
Unity 3D
With a decade under my belt using the Unity game engine, I've dived deep into its many facets - from Built-in & SRP Rendering to AI, Physics, Tools, and UI. My extensive experience positions me to handle intricate tasks within this environment.
C#/Java/Kotlin/Js
C# stands as my go-to for game development, reflecting a mastery that only time can yield. My stint as an Android developer enriched me with 2.5 years of Java and Kotlin expertise. Additionally, I've ventured into crafting tools for Photoshop using Javascript, demonstrating my adaptability across platforms.
HLSL & Shader Gaph
Crafting visuals that captivate requires proficiency in shaders. I've penned shaders for various projects, using both raw HLSL code and the intuitive Shader Graph.
Photoshop/Blender
As a technical artist, my canvas extended to Photoshop, allowing me to merge art with tech. Complementing this is my prowess in Blender and Substance Painter, underscoring my holistic approach to design.
Spine 2D
Diving into the world of 2D animation, I've invested over a year mastering Spine 2D. From rigging to keyframe animations, I've got the details covered.